Čo je Elo rating?
V roku 1960 navrhol maďarsko-americký profesor fyziky Arpad Elo matematický systém hodnotenia šachistov. Myšlienka je jednoduchá: váš rating je číslo, ktoré predpovedá, ako sa vám bude dariť proti súperovi. Ak porazíte silnejšieho, rastiete; ak prehráte so slabším, klesáte.
Dnes používa variant Elo systému každá veľká šachová organizácia — FIDE, Chess.com aj Lichess. Platí to aj v Chess Global League, kde noví hráči štartujú na 1200.
Vzorec
Po každej partii je váš nový rating:
- Rold — your rating before the game
- K — the K-factor (sensitivity; Chess Global League uses K = 50)
- S — your actual score: 1 for a win, 0.5 for a draw, 0 for a loss
- E — the expected score, based on the rating gap between you and your opponent
Očakávané skóre (E)
Očakávané skóre je matematické jadro systému. Počíta sa logistickou (sigmoidnou) funkciou:
A rating gap of 400 points means the stronger player has roughly a 90% expected score. A gap of 200 points gives about a 76% chance to the favourite. Equal ratings? Both players have an expected score of exactly 0.5.
Reálny príklad
Notice how the system is asymmetric: beating a much stronger player earns you far more than losing to them costs. The bigger the upset, the bigger the swing.
Čo robí K-faktor
K controls the maximum rating change per game. With K = 50 (as used in Chess Global League), a single result can shift your rating by at most 25 points (a perfect upset win from exactly equal expected score). A higher K-factor makes ratings more volatile and responsive; a lower one stabilises ratings for experienced players.
FIDE uses K = 40 for new players, K = 20 for established players, and K = 10 for elite players above 2400. Chess Global League keeps it at 50 across the board to keep ratings dynamic and rewarding for all skill levels.
Rozsahy Elo ratingu — čo znamenajú čísla?
Ako rýchlejšie zlepšiť svoj rating
- Avoid blunders — hanging pieces lose games you should draw. Even 10 minutes of daily tactics puzzles dramatically reduces errors.
- Play slightly higher-rated opponents — the Elo gain from an upset win far outweighs the cost of an expected loss.
- Study endgames first — most beginner-to-intermediate games end in the endgame. Knowing King + Rook vs King alone is worth 50–100 rating points at this level.
- Analyse your losses — not your wins. The mistake that cost you the game usually recurs until you consciously fix it.
- Be consistent — one game a week every month compounds. Elo rewards sustained play over time.